![]() ![]() The issue with Crysis 2 is that most of the modding is being done using flowgraphs and the modders are repacking the levels with their changes (basically the changes are kinda baked into the levels themselves). It's apparently a glitch as he never intended the trees to be missing. For example, the beginning of "Semper Fi or Die" almost all the trees are missing using his modded levels. If it's any consolation, I'm using Maldo's mod but I'm not using his Level changes as I found some of the changes not to my liking. You can do as Scitek is doing and just paste C_Mod overtop of Maldo's mod and worst case scenario is you'll lose some of the "fixes" Maldo made to the levels things like more efficient use of tessellation, texture misplacements, some flickering etc.
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